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- /* Prototypes for all the functions */
-
- /* Combat.c */
- void playerattack(int starnum);
- void tf_battle(int starnum);
- void withdraw(int starnum, int plnum);
- void blast(tplanet *planet, int factors);
- void fire_salvo(tteam att_team, int tfnum, struct stplanet *planet, boolean first_time);
- boolean play_salvo(int starnum);
- void battle();
-
- /* Commands.c */
- void blast_planet(); /* -> Combat */
- void inputplayer();
- void land();
- void quit();
- void send_tf();
- void inv_player(int x, int y, struct stplanet *planet);
-
- /* Config.c */
- char *next_config_token(FILE *f);
- int get_config_value(char *text);
- int get_config_handle(char *text);
- bool read_config(char *filename);
-
- /* Display.c */
- boolean display_forces(int ennum, int plnum, float *Enodds, float *Plodds);
- void disp_tf(struct sttf *taskf);
- void printmap();
- void print_col();
- void starsum();
- void tfsum();
- void clear_field();
- void clear_left();
- void clear_screen();
- void error(char *fmt, ...);
- void error_message();
- void print_tf(int i);
- void print_star(int stnum);
-
- /* Enemy.c */
- boolean best_withdraw_plan(int Starnum, float odds);
- void enemy_attack(int starnum);
- void depart(int starnum);
- int eval_bc_col(struct stplanet *planet);
- int eval_t_col(struct stplanet *planet, float range);
- void inputmach();
- void move_bc(struct sttf *task, float slist[]);
- void send_transports(float slist[], struct sttf *task);
- /* Maybe this send4t has a meaning? */
- void send_t_tf(struct sttf *task, float slist[], int dest_star);
- void send_scouts(float slist[], struct sttf *task);
- boolean underdefended(int starnum);
- void wander_bc(struct sttf *task, float slist[]);
- void inv_enemy(int x, int y, struct stplanet *planet);
-
- /* Init.c */
- void assign_planets(tstar *Ustar0, int starnum);
- void initconst();
- void init_player();
-
- /* Input.c */
- char get_char();
- void get_line(char *iline);
- float dist(int star1, int star2);
- int get_stars(int s_star, float slist[]); /* -> utils? misc? */
- char get_token(char *line, int *Value);
-
- /* Main.c */
- int main();
-
- /* Misc.c */
- void help(int which);
- void on_board(int x, int y);
- void pause();
-
- /* Movement.c */
- void lose_q(int *Ships, char typ, float percent);
- boolean lose(int *Ships, int typ, float percent); /* -> Combat */
- void move_ships();
- boolean set_des(int tf_num);
-
- /* Research.c */
- void ressum();
- void print_res(char field);
- int research_limited(int team, char field, int max_amt);
- void research(int team, char field, int amt);
- void new_research();
-
- /* Taskforce.c */
- void make_tf();
- int split_tf(int tf_num);
- void join_tf();
- int get_tf(tteam tm, int starnum);
- void joinsilent(tteam team, struct sttf *parent, struct sttf *child);
-
- /* Update.c */
- void update_board(int x, int y, toption option);
- void up_year();
- void zero_tf(tteam tm, int tf_num);
- void check_game_over();
- void revolt(int starnum);
- void invest();
-
- /* Utils.c */
- double fmin(double a, double b);
- void point(int col, int row);
- int rnd(int i);
- int round(float x);
- int min(int x1, int x2);
- int max(int x1, int x2);
- boolean any_bc(tteam team, int starnum);
- double fact(int k);
- void swap(int *a, int *b);
- int conv_bcd(int nibble, char byte);
-
- /* Some other functions that we need */
- double exp();
- double log();
- double sqrt();
-